/*
 * Copyright (C) 2007 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package com.oron3.bouncer;

import java.nio.ByteBuffer;
import java.nio.ByteOrder;
import java.nio.IntBuffer;

import javax.microedition.khronos.opengles.GL10;

/**
 * A vertex shaded cube.
 */
public class GLColor
{
	private final IntBuffer mColorBuffer;
	public GLColor()
	{
		final int one = 0x10000;

		final int colors[] = {
				0,    0,    0,  one,
				//				one,    0,    0,  one,
				//				one,  one,    0,  one,
				//				0,  one,    0,  one,
				//				0,    0,  one,  one,
				//				one,    0,  one,  one,

				one,  one,  one,  one,
				//				0,  one,  one,  one,
		};
		final ByteBuffer cbb = ByteBuffer.allocateDirect(colors.length*4);
		cbb.order(ByteOrder.nativeOrder());
		mColorBuffer = cbb.asIntBuffer();
		mColorBuffer.put(colors);
		mColorBuffer.position(0);
	}


	public void draw(final GL10 gl) {
		//gl.glColorPointer(4, GL10.GL_FIXED, 0, mColorBuffer);
		gl.glColor4f(0,0,0, 1);
	}

}
